“If GPU release at CES is the norm for NVIDIA, the Omniverse update can be regarded as NVIDIA’s expectation and plans for the future. With powerful hardware platforms and virtual worlds built by Omniverse, the deployment of metaverse becomes closer and closer. Based on GPUs, both Omniverse Enterprise and Omniverse Individual empower virtual contents and metaverse, which can further raise the demand for GPUs, forming a virtuous cycle and obtain the power of sustainable development.” - Yonggang Bao, Leiphone
End of show KPIs: #10.8 Million keynote views, 57% event share of voice for GeForce (vs. 31% AMD, 13% Intel), 2M unique web visitors and 1233+ global PR articles.
Roles: Creative Direction, 3D Sketching, Design
Highlights

DLSS 3 uses AI to generate new frames by comparing new frames with prior frames to understand how a scene is changing. The result: boosting game performance by up to 4x over brute force rendering.

Cyberpunk — RTX On

NVIDIA and CD PROJEKT RED teamed up in 2020 to bring DirectX Ray Tracing (DXR) and NVIDIA DLSS to Cyberpunk 2077, enabling new heights of immersion with ray-traced shadows, reflections, global illumination, diffuse illumination, and ambient occlusion— with DLSS providing state-of-the-art AI super resolution. 

The Day Before — RTX On, Ray Tracing and NVIDIA DLSS

"Nvidia is firming up its competitive push into the metaverse, launching platforms, software and computing tools to help enable the future of virtual worlds as part of its annual technical conference." — Jack Denton, Barron’

Computex 23

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